This patch adds a new feature flag:
sme-f16f16 to represent FEAT_SME-F16F16
This patch add the following instructions:
SME2.1 stand alone instructions:
MOVAZ (array to vector, four registers): Move and zero four ZA single-vector groups to vector registers.
(array to vector, two registers): Move and zero two ZA single-vector groups to vector registers.
(tile to vector, four registers): Move and zero four ZA tile slices to vector registers.
(tile to vector, single): Move and zero ZA tile slice to vector register.
(tile to vector, two registers): Move and zero two ZA tile slices to vector registers.
LUTI2 (Strided four registers): Lookup table read with 2-bit indexes.
(Strided two registers): Lookup table read with 2-bit indexes.
LUTI4 (Strided four registers): Lookup table read with 4-bit indexes.
(Strided two registers): Lookup table read with 4-bit indexes.
ZERO (double-vector): Zero ZA double-vector groups.
(quad-vector): Zero ZA quad-vector groups.
(single-vector): Zero ZA single-vector groups.SME2p1 and SME-F16F16:
All instructions are half precision elements:
FADD: Floating-point add multi-vector to ZA array vector accumulators.
FSUB: Floating-point subtract multi-vector from ZA array vector accumulators.
FMLA (multiple and indexed vector): Multi-vector floating-point fused multiply-add by indexed element.
(multiple and single vector): Multi-vector floating-point fused multiply-add by vector.
(multiple vectors): Multi-vector floating-point fused multiply-add.
FMLS (multiple and indexed vector): Multi-vector floating-point fused multiply-subtract by indexed element.
(multiple and single vector): Multi-vector floating-point fused multiply-subtract by vector.
(multiple vectors): Multi-vector floating-point fused multiply-subtract.
FCVT (widening): Multi-vector floating-point convert from half-precision to single-precision (in-order).
FCVTL: Multi-vector floating-point convert from half-precision to deinterleaved single-precision.
FMOPA (non-widening): Floating-point outer product and accumulate.
FMOPS (non-widening): Floating-point outer product and subtract.SME2p1 and B16B16:
BFADD: BFloat16 floating-point add multi-vector to ZA array vector accumulators.
BFSUB: BFloat16 floating-point subtract multi-vector from ZA array vector accumulators.
BFCLAMP: Multi-vector BFloat16 floating-point clamp to minimum/maximum number.
BFMLA (multiple and indexed vector): Multi-vector BFloat16 floating-point fused multiply-add by indexed element.
(multiple and single vector): Multi-vector BFloat16 floating-point fused multiply-add by vector.
(multiple vectors): Multi-vector BFloat16 floating-point fused multiply-add.
BFMLS (multiple and indexed vector): Multi-vector BFloat16 floating-point fused multiply-subtract by indexed element.
(multiple and single vector): Multi-vector BFloat16 floating-point fused multiply-subtract by vector.
(multiple vectors): Multi-vector BFloat16 floating-point fused multiply-subtract.
BFMAX (multiple and single vector): Multi-vector BFloat16 floating-point maximum by vector.
(multiple vectors): Multi-vector BFloat16 floating-point maximum.
BFMAXNM (multiple and single vector): Multi-vector BFloat16 floating-point maximum number by vector.
(multiple vectors): Multi-vector BFloat16 floating-point maximum number.
BFMIN (multiple and single vector): Multi-vector BFloat16 floating-point minimum by vector.
(multiple vectors): Multi-vector BFloat16 floating-point minimum.
BFMINNM (multiple and single vector): Multi-vector BFloat16 floating-point minimum number by vector.
(multiple vectors): Multi-vector BFloat16 floating-point minimum number.
BFMOPA (non-widening): BFloat16 floating-point outer product and accumulate.
BFMOPS (non-widening): BFloat16 floating-point outer product and subtract.The reference can be found here:
https://developer.arm.com/documentation/ddi0602/2022-09
Depends on: D137410
Rouge comma at end of list.