This refines how we determine which masks types are legal and adds
support for loads, stores, and all ones/zeros splats.
I left a fixme in store handling where I think we need to zero
extra bits if the type isn't a multiple of a byte. If I remember
right from X86 there was some case we could have a store of a
1, 2, or 4 bit mask and have a scalar zextload that then expected the
bits to be 0. Its tricky to zero the bits with RVV. We need to do
something like round VL up, zero a register, lower the VL back down,
then do a tail undisturbed move into the zero register. Another
option might be to generate a mask of 1/2/4 bits set with a VL of 8
and use that to mask off the bits.