This patch adds an optimization for mask-vector BUILD_VECTOR nodes whose
elements are all constants or undef. It lowers such operations by
building up the vector via a series of integer operations, in which
multiple mask elements are inserted into a vector at a time via
i8/i16/i32/i64 element types. The final result is then bitcast from that
integer vector.
We restrict this optimization in certain circumstances when optimizing
for size. If we are required to use more than one integer insert
operation, then it will likely increase code size compared with using a
load from a constant pool.
I think BitValue needs to be casted to uint64_t otherwise NumViaIntegerBits==64 doesn't work. I think otherwise BitValue is promoted to 'int' for the shift. Which is UB if BitPos > 32. Then I think the shift result is sign extended to be 64 bits for the OR.
If NumViaIntegerBits is 32 or less you probably want to sign extend Bits from 32 to 64 to get optimal constant materialization.