This patch optimizes the codegen for INSERT_VECTOR_ELT in various ways.
Primarily, it removes the use of vslidedown during lowering, and the
vector element is inserted entirely using vslideup with a custom VL and
slide index.
Additionally, lowering of i64-element vectors on RV32 has been optimized
in several ways. When the 64-bit value to insert is the same as the
sign-extension of the lower 32-bits, the codegen can follow the regular
path. When this is not possible, a new sequence of two i32 vslide1up
instructions is used to get the vector element into a vector. This
sequence was suggested by @craig.topper. From there, the value is slid
into the final position for more consistent lowering across RV32 and
RV64.
Would it be simpler to just check that Val is a ConstantSDNode that fits in sign extended 32 bits and if it is just call getConstant with the lower 32 bits?