This patch introduces a virtual GPU (x86) plugin. This allows for the
emulation of the GPU environment on the host. This re-uses the same
execution model, compilation paths, runtimes as a physical GPU. The
number of threads, warps, and CTAs are set through the environment
variables VGPU_{NUM_THREADS,NUM_WARPS,WARPS_PER_CTA} respectively.
Known Bugs:
- There is UB somewhere in the DeviceRTL that occasionally sets stride to zero, causing a FPE segfault.
use isOpenMPVGPU