Rather than doing splatting each separately and doing bit manipulation
to merge them in the vector domain, copy the data to the stack
and splat it using a strided load with x0 stride. At least on
some implementations this vector load is optimized to not do
a load for each element.
This is equivalent to how we move i64 to f64 on RV32.
I've only implemented this for the intrinsic fallbacks in this
patch. I think we do similar splatting/shifting/oring in other
places. If this is approved, I'll refactor the others to share
the code.
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