We had previously hardcoded this to assume that vector registers
are 128 bits. This was true when only V existed, but after Zve
extensions were added this became incorrect.
This patch adjusts it to support 128, 64, or 32 bit vectors depending
on Zvl. The 128-bit limit is artificial, but we don't have any test
coverage showing that we larger values so I was being conservative.
None of our lit tests depend on this code today due to the custom
lowering of ISD::VSCALE that inserts the appropriate left or right
shift to convert from VLENB to VSCALE. That code was added after
this code in computeKnownBitsForTargetNode.