This patch custom lowers ISD::VSCALE into a csrr vlenb followed
by a shift right by 3 followed by a multiply by the scale amount.
I've added computeKnownBits support to indicate that the csrr vlenb
always produces 3 trailng bits of 0s so the shift right is "exact".
This allows the shift and multiply sequence to be nicely optimized
into a single shift or removed completely when the scale amount is
a power of 2.
The non power of 2 case multiplying by 24 is still producing
suboptimal code. We could remove the right shift and use a
multiply by 3. Hopefully we can improve DAG combine to fix that
since it's not unique to this sequence.
This replaces D94144.
I think we need add comments to explain why we need to shift right 3 bits.