If we're using shift pairs to mask, then relax the one use limit if the shift amounts are equal - we'll only be generating a single AND node.
AArch64 has a couple of regressions due to this, so I've enforced the existing one use limit inside a AArch64TargetLowering::shouldFoldConstantShiftPairToMask callback.
Part of the work to fix the regressions in D77804