When asking how many parts are required for a scalable vector type
there are occasions when it cannot be computed. For example, <vscale x 1 x i3>
is one such vector for AArch64+SVE because at the moment no matter how we
promote the i3 type we never end up with a legal vector. This means
that getTypeConversion returns TypeScalarizeScalableVector as the
LegalizeKind, and then getTypeLegalizationCost returns an invalid cost.
This then causes BasicTTImpl::getNumberOfParts to dereference an invalid
cost, which triggers an assert. This patch changes getNumberOfParts to
return 0 for such cases, since the definition of getNumberOfParts in
TargetTransformInfo.h states that we can use a return value of 0 to represent
an unknown answer.
Currently, LoopVectorize.cpp is the only place where we need to check for
0 as a return value, because all other instances will not currently
ask for the number of parts for <vscale x 1 x iX> types.
In addition, I have changed the target-independent interface for
getNumberOfParts to return 1 and assume there is a single register
that can fit the type. The loop vectoriser has lots of tests that are
target-independent and they relied upon the 0 value to mean the
answer is known and that we are not scalarising the vector.
I have added tests here that show we correctly return an invalid cost
for VF=vscale x 1 when the loop contains unusual types such as i7:
Transforms/LoopVectorize/AArch64/sve-inductions-unusual-types.ll
Not something introduced by your patch, but the name VectorTy seems wrong here :)