- Add constant array support for __builtin_dump_sturct, the style like lldb
struct:
struct S {
  int x;
  int y : 4;
  int : 0;
  int b[2][2];
  float f;
  struct T {
    int i;
  } t;
  struct {
    int i;
  } foo;
  struct Bar {
      int x;
      const char *B;
    } bar[2];
};output:
struct S {
    int x = 100
    int y : 4 = 1
    int : 0
    int[2][2] b = [
        [0] = [
            [0] = 1
            [1] = 2
        ]
        [1] = [
            [0] = 3
            [1] = 4
        ]
    ]
    float f = 0.000000
    struct T {
        int i = 2022
    }
    struct S::(unnamed) {
        int i = 4096
    }
    struct Bar[2] bar = [
        [0] = {
            int x = 1024
            const char * B = This is struct Bar[0]
        }
        [1] = {
            int x = 2048
            const char * B = This is struct Bar[1]
        }
    ]
}- beautify dump format, add indent.
for example:
struct:
struct A {
  int a;
  struct B {
    int b;
    struct C {
      struct D {
        int d;
        union E {
          int x;
          int y;
        } e;
      } d;
      int c;
    } c;
  } b;
};Before:
struct A {
int a = 0
struct B {
    int b = 0
struct C {
struct D {
            int d = 0
union E {
                int x = 0
                int y = 0
                }
            }
        int c = 0
        }
    }
}After:
struct A {
    int a = 0
    struct B {
        int b = 0
        struct C {
            struct D {
                int d = 0
                union E {
                    int x = 0
                    int y = 0
                }
            }
            int c = 0
        }
    }
}- Remove anonymous tag locations, powered by 'PrintingPolicy'
struct:
struct S {
  int a;
  struct /* Anonymous*/ {
    int x;
  } b;
  int c;
};Before:
struct S {
int a = 0
struct S::(unnamed at ./builtin_dump_struct.c:20:3) {
    int x = 0
    }
int c = 0
}After:
struct S {
    int a = 0
    struct S::(unnamed) {
        int x = 0
    }
    int c = 0
}
What is this from/for? Is this left over from a previous patch?