This patch fixes a bug exposed by D65653 where a subsequent invocation
of determineCalleeSaves ends up with a different size for the callee
save area, leading to different frame-offsets in debug information.
In the invocation by PEI, determineCalleeSaves tries to determine
whether it needs to spill an extra callee-saved register to get an
emergency spill slot. To do this, it calls 'estimateStackSize' and
manually adds the size of the callee-saves to this. PEI then allocates
the spill objects for the callee saves and the remaining frame layout
is calculated accordingly.
A second invocation in LiveDebugValues causes estimateStackSize to return
the size of the stack frame including the callee-saves. Given that the
size of the callee-saves is added to this, these callee-saves are counted
twice, which leads determineCalleeSaves to believe the stack has
become big enough to require spilling an extra callee-save as emergency
spillslot. It then updates CalleeSavedStackSize with a larger value.
Since CalleeSavedStackSize is used in the calculation of the frame
offset in getFrameIndexReference, this leads to incorrect offsets for
variables/locals when this information is recalculated after PEI.
Maybe add a comment here that this shouldn't be called by anything outside of PEI.