This fix was created after profiling the target creation of a large C/C++/ObjC application that contained almost 4,000,000 redacted symbol names. The symbol table parsing code was creating names for each of these synthetic symbols and adding them to the name indexes. The code was also adding the object file basename to the end of the symbol name which doesn't allow symbols from different shared libraries to share the names in the constant string pool.
Prior to this fix this was creating 180MB of "___lldb_unnamed_symbol" symbol names and was taking a long time to generate each name, add them to the string pool and then add each of these names to the name index.
This patch fixes the issue by:
- not adding a name to synthetic symbols at creation time, and allows name to be dynamically generated when accessed
- doesn't add synthetic symbol names to the name indexes, but catches this special case as name lookup time. Users won't typically set breakpoints or lookup these synthetic names, but support was added to do the lookup in case it does happen
- removes the object file baseanme from the generated names to allow the names to be shared in the constant string pool
Prior to this fix the startup times for a large application was:
12.5 seconds (cold file caches)
8.5 seconds (warm file caches)
After this fix:
9.7 seconds (cold file caches)
5.7 seconds (warm file caches)
The names of the symbols are auto generated by appending the symbol's UserID to the end of the "___lldb_unnamed_symbol" string and is only done when the name is requested from a synthetic symbol if it has no name.
This is a bug that I tried to fix by putting "entry_point_addr.GetOffset()" instead of zero here. Restoring to zero to make sure that:
don't fail. I will fix this bug in another patch.