Visual Studios implementation of the C++ Standard Library does not use strerror to produce a message for std::error_code unlike other standard libraries such as libstdc++ or libc++ that might be used.
This patch adds a cmake script that through running a C++ program gets the error messages for the possibly POSIX error codes and passes them onto lit through an optional config parameter.
If the config parameter is not set, or getting the messages failed, due to say a cross compiling configuration without an emulator, it will fall back to using pythons strerror functions.
Seems like this variable is unused and got leftover from an experiment at some point?