And add them to the pipeline via
AMDGPUTargetMachine::registerPassBuilderCallbacks(), which mirrors
AMDGPUTargetMachine::adjustPassManager().
These passes can't be unconditionally added to PassRegistry.def since
they are only present when the AMDGPU backend is enabled. And there are
no target-specific headers in llvm/include, so parsing these pass names
must occur somewhere in the AMDGPU directory. I decided the best place
was inside the TargetMachine, since the PassBuilder invokes
TargetMachine::registerPassBuilderCallbacks() anyway. If we come up with
a cleaner solution for target-specific passes in the future that's fine,
but there aren't too many target-specific IR passes living in
target-specific directories so it shouldn't be too bad to change in the
future.
No else after return