Currently, sqdmulh_lane and friends from the ACLE (implemented in arm_neon.h),
are represented in LLVM IR as a (by vector) sqdmulh and a vector of (repeated)
indices, like so:
%shuffle = shufflevector <4 x i16> %v, <4 x i16> undef, <4 x i32> <i32 3, i32 3, i32 3, i32 3> %vqdmulh2.i = tail call <4 x i16> @llvm.aarch64.neon.sqdmulh.v4i16(<4 x i16> %a, <4 x i16> %shuffle)
When %v's values are known, the shufflevector is optimized away and we are no
longer able to select the lane variant of sqdmulh in the backend.
This defeats a (hand-coded) optimization that packs several constants into a
single vector and uses the lane intrinsics to reduce register pressure and
trade-off materialising several constants for a single vector load from the
constant pool, like so:
int16x8_t v = {2,3,4,5,6,7,8,9}; a = vqdmulh_laneq_s16(a, v, 0); b = vqdmulh_laneq_s16(b, v, 1); c = vqdmulh_laneq_s16(c, v, 2); d = vqdmulh_laneq_s16(d, v, 3); [...]
In one microbenchmark from libjpeg-turbo this accounts for a 2.5% to 4%
performance difference.
We could teach the compiler to recover the lane variants, but this would likely
require its own pass. (Alternatively, "volatile" could be used on the constants
vector, but this is a bit ugly.)
This patch instead implements the following LLVM IR intrinsics for AArch64 to
maintain the original structure through IR optmization and into instruction
selection:
- sqdmulh_lane
- sqdmulh_laneq
- sqrdmulh_lane
- sqrdmulh_laneq.
These 'lane' variants need an additional register class. The second argument
must be in the lower half of the 64-bit NEON register file, but only when
operating on i16 elements.
Note that the existing patterns for shufflevector and sqdmulh into sqdmulh_lane
(etc.) remain, so code that does not rely on NEON intrinsics to generate these
instructions is not affected.
This patch also changes clang to emit these IR intrinsics for the corresponding
NEON intrinsics (AArch64 only).