This patch addresses two issues:
- Forces the availability of the base-pointer (x19) when the frame has both scalable vectors and variable-length arrays. Otherwise it will be expensive to access non-SVE locals.
- In presence of SVE stack objects, it will allocate the emergency scavenging slot close to the SP, so that they can be accessed from the SP or BP if available. If accessed from the frame-pointer, it will otherwise need an extra register to access the scavenging slot because of mixed scalable/non-scalable addressing modes.
I think you should update the description of the method to reflect the new interface.