An irreducible SCC is one which has multiple "header" blocks, i.e., blocks
with control-flow edges incident from outside the SCC. This pass converts an
irreducible SCC into a natural loop by introducing a single new header
block and redirecting all the edges on the original headers to this
new block.
This is a useful workaround for a limitation in the structurizer
which, which produces incorrect control flow in the presence of
irreducible regions. The AMDGPU backend provides an option to
enable this pass before the structurizer, which may eventually be
enabled by default.
Nitpick: it's common to use 'class' for passes (not that it makes a real difference especially here...)