[tablegen] Emit string literals instead of char arrays
This changes the generated (Instr|Asm|Reg|Regclass)Name tables from this
form:
extern const char HexagonInstrNameData[] = { /* 0 */ 'G', '_', 'F', 'L', 'O', 'G', '1', '0', 0, /* 9 */ 'E', 'N', 'D', 'L', 'O', 'O', 'P', '0', 0, /* 18 */ 'V', '6', '_', 'v', 'd', 'd', '0', 0, /* 26 */ 'P', 'S', '_', 'v', 'd', 'd', '0', 0, [...] };
...to this:
extern const char HexagonInstrNameData[] = { /* 0 */ "G_FLOG10\0" /* 9 */ "ENDLOOP0\0" /* 18 */ "V6_vdd0\0" /* 26 */ "PS_vdd0\0" [...] };
This should make debugging and exploration a lot easier for mortals,
while providing a significant compile-time reduction for common compilers.
To avoid issues with low implementation limits, this is disabled by
default for visual studio or when cross-compiling.
To force output one way or the other, pass
--long-string-literals=<bool> to tablegen
I think this needs to go inside a if (MSVC) clause instead, as the generator often can be Ninja even though you're building with MSVC.