While updatePostDominatedByUnreachable attemps to find basic blocks that are post-domianted by unreachable blocks, it currently cannot handle loops precisely, because it doesn't use the actual post dominator tree analysis but relies on heuristics of visiting basic blocks in post-order. More precisely, when the entire loop is post-dominated by the unreachable block, current algorithm fails to detect the entire loop as post-dominated by the unreachable because when the algorithm reaches to the loop latch it fails to tell all its successors (including the loop header) will "eventually" be post-domianted by the unreachable block, because the algorithm hasn't visited the loop header yet. This makes BPI for the loop latch to assume that loop backedges are taken with 100% of probability. And because of this, block frequency info sometimes marks virtually dead loops (which are post dominated by unreachable blocks) super hot, because 100% backedge-taken probability makes the loop iteration count the max value. updatePostDominatedByColdCall has the exact same problem as well.
To address this problem, this patch makes PostDominatedByUnreachable/PostDominatedByColdCall to be computed with the actual post-dominator tree.
Theoretically predecessor might be already marked in TargetSet so you could potentially filter the adding list of predecessors.