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Buildable 34295 Build 34294: arc lint + arc unit
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Test? I’m also note sure we get much value by tracking these here. I don’t think they are accurate for shaders
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There are several places behaving slightly differently by checking getNumPreloadedSGPRs, which is the sum of NumUserSGPRs and NumSystemSGRPs. The test in https://reviews.llvm.org/D64145 relies on that to avoid assigning a preloaded register again.