To support spilling/filling of scalable vectors we need a more generic
representation of a stack offset than simply 'int'.
For this we introduce the StackOffset struct, which comprises multiple
offsets sized by their respective MVTs. Byte-offsets will thus be a simple
tuple such as { offset, MVT::i8 }. Adding two byte-offsets will result in a
byte offset { offsetA + offsetB, MVT::i8 }. When two offsets have different
types, we can canonicalise them to use the same MVT, as long as their
runtime sizes are guaranteed to have the same size-ratio as they would have
at compile-time.
When we have both scalable- and fixed-size objects on the stack, we can
create an offset that is:
({ offset_fixed, MVT::i8 } + { offset_scalable, MVT::nxv1i8 })
The struct also contains a getForFrameOffset() method that is specific to
AArch64 and decomposes the frame-offset to be used directly in instructions
that operate on the stack or index into the stack.
Note: This patch adds StackOffset as an AArch64-only concept, but we would
like to make this a generic concept/struct that is supported by all
interfaces that take or return stack offsets (currently as 'int'). Since
that would be a bigger change that is currently pending on D32530 landing,
we thought it makes sense to first show/prove the concept in the AArch64
target before proposing to roll this out further.