To support spilling/filling of scalable vectors we need a more generic
representation of a stack offset than simply 'int'.
For this we introduce the StackOffset struct, which comprises multiple
offsets sized by their respective MVTs. Byte-offsets will thus be a simple
tuple such as { offset, MVT::i8 }. Adding two byte-offsets will result in a
byte offset { offsetA + offsetB, MVT::i8 }. When two offsets have different
types, we can canonicalise them to use the same MVT, as long as their
runtime sizes are guaranteed to have the same size-ratio as they would have
at compile-time.
When we have both scalable- and fixed-size objects on the stack, we can
create an offset that is:
({ offset_fixed, MVT::i8 } + { offset_scalable, MVT::nxv1i8 })
The struct also contains a getForFrameOffset() method that is specific to
AArch64 and decomposes the frame-offset to be used directly in instructions
that operate on the stack or index into the stack.
Note: This patch adds StackOffset as an AArch64-only concept, but we would
like to make this a generic concept/struct that is supported by all
interfaces that take or return stack offsets (currently as 'int'). Since
that would be a bigger change that is currently pending on D32530 landing,
we thought it makes sense to first show/prove the concept in the AArch64
target before proposing to roll this out further.
Nitpick: This would look better as a class comment. For the file comment you could write something more brief, e.g. "\file This file contains the declaration of the StackOffset class, which is used to describe scalable and non-scalable offsets during frame lowering."