On X86 for vec types (X & Y) == Y is generally preferable to
(X & Y) != 0. Creating zero requires an extra instruction and on
pre-avx512 targets there is no vector pcmpne so it requires two
additional instructions to invert the pcmpeq.
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LGTM with one minor
llvm/include/llvm/CodeGen/TargetLowering.h | ||
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687 | Please can you move the isXAndYEqZeroPreferableToXAndYEqY definition up here with similar cases inside TargetLoweringBase |
Please can you move the isXAndYEqZeroPreferableToXAndYEqY definition up here with similar cases inside TargetLoweringBase