This implements a proof-of-concept GPU code generator
to the sparse compiler pipeline, currently only capable
of generating CUDA threads for outermost parallel loops.
The objective, obviously, is to grow this concept
to a full blown GPU code generator, capable of the
right combinaton of code generation as well as exploiting
idiomatic kernels or vector specific libraries (think cuSparse).
We should be able to support reduction, right? By rewriting parallel reduce => gpu.*_reduce maybe? Maybe it is a future work to you :-)