When creating a splat of 0 for scalable vectors we tend to create them
with using a combination of shufflevector and insertelement, i.e.
shufflevector (<vscale x 4 x i32> insertelement (<vscale x 4 x i32> poison, i32 0, i32 0),
<vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer)
However, for the case of a zero splat we can actually just replace the
above with zeroinitializer instead. This makes the IR a lot simpler and
easier to read. I have changed ConstantFoldShuffleVectorInstruction to
use zeroinitializer when creating a splat of integer 0 or FP +0.0 values.
nit: maybe add a comment to describe why it's testing specifically for +0.0? (I assume that is because zeroinitializer is positive)