Limited to splats because we would need to truncate the shift
amount vector otherwise.
I tried to do this with new ISD nodes and a DAG combine to
avoid such a large pattern, but we don't form the splat until
LegalizeDAG and need DAG combine to remove a scalable->fixed->scalable
cast before it becomes visible to the shift node. By the time that
happens we've already visited the truncate node and won't revisit it.
I think I have an idea how to improve i64 on RV32 I'll save for a
follow up.