The scalarization overhead was set deliberately high for MVE, whilst the codegen was new. It helps protect us against the negative ramifications of mixing scalar and vector instructions. This decreases that, especially for floating point where the cost of extracting/inserting lane elements can be low. For integer the cost is still fairly high due to the cross-register-bank copy, but is not longer n^2 in the length of the vector.
In general, this will decrease the cost of scalarizing floats and long integer vectors. i64 increase in cost, having a high cost before and after this patch. For floats this allows up to start doing things like vectorizing fdiv instructions, even if they are scalarized.
It requires some fixups from D98243 and D98210 to adjust other inefficiencies that this exposes.
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