The "undefined symbol" error message from lld-link displays up to 3 references to that symbol, and the number of extra references not shown.
This patch removes the computation of the strings for those extra references.
It fixes a freeze of lld-link we accidentally encountered, when we tried activating asan on one of our games without linking with the asan library.
In that case, __asan_report_load8 was referenced more than 2 million times, causing the computation of that many display strings, of which only 3 were used.
llvm.ident should normally be removed.