For each natural loop with multiple exit blocks, this pass creates a
new block N such that all exiting blocks now branch to N, and then
control flow is redistributed to all the original exit blocks.
The bulk of the tranformation is a new function introduced in
BasicBlockUtils that an redirect control flow from a set of incoming
blocks to a set of outgoing blocks via a common "hub".
This is a useful workaround for a limitation in the structurizer which
incorrectly orders blocks when processing a nest of loops. This pass
bypasses that issue by ensuring that each natural loop is recognized
as a separate region. Since the structurizer is a region pass, it no
longer sees a nest of loops in a single region, and instead processes
each "level" in the nesting as a separate region.
The AMDGPU backend provides a new option to enable this pass before
the structurizer, which may eventually be enabled by default.
A better word may "Sink"?