For v4i64->v4f32 uint_to_fp on pre-avx targets where v4i64 isn't legal we create to v2i64->v2f32 uint_to_fp that need to be shuffled together. Our codegen for v2i64->v2f32 involves detecting if the number is larger than (2^31 - 1), if so we do a special divison by 2 so we can do a signed conversion which we need to scalarize, then do a multiply by 2 at the end if we divided earlier.
When v4i64 isn't legal we need to split the checking for a larger number and dividing by 2 into two v2i64 vectors. The scalar part can extract the 4 i64 values from those 4 splits. But we can reassemble the 4 scalar f32 results directly into a single v432 vector. Then we just need to combine the fixup indications from the 2 halves and we can do the final multiply by 2 fixup on all 4 values if needed at once using a single v4f32 blend and v4f32 fadd.