DivRemPairs internally creates two maps:
- {sign, divident, divisor} -> div instruction
- {sign, divident, divisor} -> rem instruction
Then it iterates over rem map, and looks if there is an entry
in div map with the same key. Then depending on some internal logic
it may RAUW rem instruction with something else.
But if that rem instruction is an input to other div/rem,
then it was used as a key in these maps, so the old value (used in key)
is now dandling, because RAUW didn't update those maps.
And we can't even RAUW map keys in general, there's ValueMap,
but we don't have a single Value as key...
The bug was discovered via D65298, and the test there exists.
Now, i'm not sure how to expose this issue in trunk.
The bug is clearly there if i change the map keys to be AssertingVH/PoisoningVH,
but i guess this didn't miscompiled anything thus far?
I really don't think this is benin without that patch.
The fix is actually rather straight-forward - instead of trying to somehow
shoe-horn ValueMap here (doesn't fit, key isn't just Value), or writing a new
ValueMap with key being a struct of Values, we can just have an intermediate
data structure - a vector, each entry containing matching Div, Rem pair,
and pre-filling it before doing any modifications.
This way we won't need to query map after doing RAUW, so no bug is possible.
spelling: getDivident --> getDividend