For the following terminator statement:
if (A && B && C && D)
The built CFG is the following:
[B5 (ENTRY)] Succs (1): B4 [B1] 1: 10 2: j 3: [B1.2] (ImplicitCastExpr, LValueToRValue, int) 4: [B1.1] / [B1.3] 5: int x = 10 / j; Preds (1): B2 Succs (1): B0 [B2] 1: C 2: [B2.1] (ImplicitCastExpr, LValueToRValue, _Bool) T: if [B4.4] && [B3.2] && [B2.2] Preds (1): B3 Succs (2): B1 B0 [B3] 1: B 2: [B3.1] (ImplicitCastExpr, LValueToRValue, _Bool) T: [B4.4] && [B3.2] && ... Preds (1): B4 Succs (2): B2 B0 [B4] 1: 0 2: int j = 0; 3: A 4: [B4.3] (ImplicitCastExpr, LValueToRValue, _Bool) T: [B4.4] && ... Preds (1): B5 Succs (2): B3 B0 [B0 (EXIT)] Preds (4): B1 B2 B3 B4
However, even though the path of execution in B2 only depends on C's value, CFGBlock::getCondition() would return the entire condition (A && B && C). For B3, it would return A && B. The new function only returns C.