Two directx specific clang builtins are introduced:
unsigned builtin_dx_umax_i3232(unsigned, unsigned);
unsigned builtin_dx_umin_i3232(unsigned, unsigned);
They're for https://github.com/Microsoft/DirectXShaderCompiler/blob/master/docs/DXIL.rst#umax and
https://github.com/Microsoft/DirectXShaderCompiler/blob/master/docs/DXIL.rst#umini.
These 2 builtins are translated into llvm umax/umin intrinsic in clang codeGen.