This is a follow up of D99010. We didn't consider the live range of shape registers when hoist ldtilecfg. There maybe risks, e.g. we happen to insert it to an invalid range of some registers and get unexpected error.
This patch fixes this problem by storing the value to corresponding stack place of ldtilecfg after all its definition immediately.
This patch also fix a problem in previous code: If we don't have a ldtilecfg which dominates all AMX instructions, we cannot initialize shapes for other ldtilecfg.
There're still some optimization points left. E.g. eliminate unused mov instructions, break the def-use dependency before RA etc.
I see here suppose all virtual tile regs are same shape, how we handle the cfg for tileload/store at spill ?