A skeleton unit can easily be detected by checking the m_dwo_symbol_file
member, but we cannot tell a split unit from a normal unit from the
"inside", which is sometimes useful.
This patch adds a m_is_dwo member to enable this, and align the code
with llvm::DWARFUnit. Right now it's only used to avoid creating a split
unit inside another split unit (which removes one override from
SymbolFileDWARFDwo and brings us a step closer to deleting it), but my
main motivation is fixing the handling of location lists in mixed v4&v5
files. This comes in a separate patch.