Make sure RAGreedy informs LiveDebugVariables about new VRegs
that is introduced at spill by InlineSpiller.
Consider this example
LDV: !"var" [48r;128r):0 Loc0=%2
48B %2 = ...
...
128B %7 = ADD %2, ...
If %2 is spilled the InlineSpiller will insert spill/reload
instructions and introduces some new vregs. So we get
48B %4 = ...
56B spill %4
...
120B reload %5
128B %3 = ADD %5, ...
In the past we did not inform LDV about this, and when reintroducing
DBG_VALUE instruction LDV still got information that "var" had the
location of the spilled register %2 for the interval [48r;128r).
The result was bad, since we mapped "var" to the spill slot even
before the spill happened:
%4 = ...
DBG_VALUE %spill.0, !"var"
spill %4 to %spill.0
...
reload %5
%3 = ADD %5, ...
This patch will inform LDV about the interval split introduced
due to spilling. So the location map in LDV will become
!"var" [48r;56r):1 [56r;120r):0 [120r;128r):2 Loc0=%2 Loc1=%4 Loc2=%5
And when inserting DBG_VALUE instructions we get
%4 = ...
DBG_VALUE %4, !"var"
spill %4 to %spill.0
DBG_VALUE %spill.0, !"var"
...
reload %5
DBG_VALUE %5, !"var"
%3 = ADD %5, ...
Thanks for the refactor!