The purpose of the padding is to guard against stale code being
fetched into the instruction cache by the lowest level prefetching.
We're generating relocatable ELF here, and so the padding should
arguably be added by the linker. This is in fact what Mesa does.
This also fixes multi-part shaders for Mesa.
Change-Id: I6bfede58f20e9f337762ccf39ef9e0e263e69e82
Just a note, rocm will probably need this as well, although that is not yet known. If we move it into the linker then no.