Previously, CCState::AllocateStack always allocated stack space by increasing
offsets. For targets with stack growing up (away from zero) it is more
convenient to allocate arguments by decreasing offsets, so that the first
argument is at the top of the stack. This is important when calling a function
with variable number of arguments: the callee does not know the size of the
stack, but must be able to access "fixed" arguments. For that to work, the
"fixed" arguments should have fixed offsets relative to the stack top, i.e. the
variadic arguments area should be at the stack bottom (at lowest addresses).
The in-tree target with stack growing up is AMDGPU, but it allocates
arguments by increasing addresses. It does not support variadic arguments.
A drive-by change is to promote stack size/offset to 64-bit integer.
This is what MachineFrameInfo expects.
Is this really any different from StackGrowsUp/Down?