Change the implementation of getLastCalleeSavedAlias to use RegUnits
instead of register aliases. This is much faster on targets like AMDGPU
which define a very large number of overlapping register tuples.
No functional change intended. If PhysReg overlaps multiple CSRs then
getLastCalleeSavedAlias(PhysReg) could conceivably return a different
arbitrary one, but currently it is only used for some debug printing
anyway.
SmallVector<4> seems like a weird way to map this. I'd expect all sets of registers to be BitVectors?