getPointerAlignment and ConstantPoolSDNode::getAlign only consider
the alignment of the object. If we already have a non-zero offset
into the offset that may have reduced the alignment.
Since the base pointer will become an LUI with the old offset, we
need to be sure the new offset fits in the alignment of the address
that will be used to create the LUI immediate.
I'm not sure it is possible to have a non-zero offset in the
GlobalAddressSDNode or ConstantPoolSDNode at this point today so this
may only be a theoretical bug.