For PAL, GFX10 s_code_end padding is now added only for a full pipeline
compilation, not a shader compilation.
tpr on May 20 2020, 4:03 PM.Authored by
I am abandoning this, because it turns out that it is difficult to reliably detect whether we have a PAL pipeline or a PAL shader compilation. Instead, the LLPC linker will remove the padding, and then adds it back on after concatenating .text sections.