When an OutputSection is larger than the branch range for a Target we need to place thunks such that they are always in range of their caller, and sufficiently spaced to maximise the number of callers that can use the thunk. We use the simple heuristic of placing the ThunkSection at intervals corresponding to a target specific branch range. If the OutputSection is small we put the thunks at the end of the executable sections.
The overall design for range thunks is for each InputSectionDescription pre-create ThunkSections at regularly spaced intervals in which we can place range extension thunks that are within range of their caller. This is similar to the stub-groups implemented by bfd and clang.
This is patch 6/11 of range thunks. It is dependent on D34688 and its dependencies.
Can you extend the comment so that it is more friendly to those who don't know much about ARM? e.g. Thumb unconditional branch instructions have xx bit displacement, so it can jump to +-yy bytes. We insert thunks for at least yy bytes to support longer jumps.