Arm64EC has two different ways to refer to dllimport'ed functions in an object file. One is using the usual __imp_ prefix, the other is using an Arm64EC-specific prefix __imp_aux_. As far as I can tell, if a function is in an x64 DLL, __imp_aux_ refers to the actual x64 address, while __imp_ points to some linker-generated code that calls the exit thunk. So __imp_aux_ is used to refer to the address in non-call contexts, while __imp_ is used for calls to avoid the indirect call checker.
There's one twist to this, though: if an object refers to a symbol using the __imp_aux_ prefix, the object file's symbol table must also contain the symbol with the usual __imp_ prefix. The symbol doesn't actually have to be used anywhere, it just has to exist; otherwise, the linker's symbol lookup in x64 import libraries doesn't work correctly. Currently, this is handled by emitting a .globl __imp_foo directive; we could try to design some better way to handle this.
One minor quirk I haven't figured out: apparently, in Arm64EC mode, MSVC prefers to use a linker-synthesized stub to call dllimport'ed functions, instead of branching directly. The linker stub appears to do the same thing that inline code would do, so not sure if it's just a code-size optimization, or if the synthesized stub can actually do something other than just load from the import table in some circumstances.