Floating point optimization can produce incorrect numerical resutls for
-0.0 + 0.0 optimization as result needs to be -0.0.
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[mlir][tosa] Revert add-0 canonicalization for floating-point ClosedPublic Authored by rsuderman on Nov 17 2021, 4:40 PM.
Details Summary Floating point optimization can produce incorrect numerical resutls for
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Event Timelinersuderman retitled this revision from BEGIN_PUBLIC Revert float part of add-0 canonicalization to [mlir][tosa] Revert add-0 canonicalization for floating-point.Nov 17 2021, 4:41 PM This revision is now accepted and ready to land.Nov 17 2021, 5:04 PM Closed by commit rG6e41a0691132: [mlir][tosa] Revert add-0 canonicalization for floating-point (authored by Robert Suderman <suderman@google.com>, committed by rsuderman). · Explain WhyNov 17 2021, 5:31 PM This revision was automatically updated to reflect the committed changes.
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Diff 388064 mlir/lib/Dialect/Tosa/IR/TosaOps.cpp
mlir/test/Dialect/Tosa/canonicalize.mlir
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