If we don't immediately lower the vector shift, the splat
constant vector we created may get turned into a constant pool
load before we get around to lowering the shift. This makes it
a lot more difficult to create a shift by constant. Sometimes we
fail to see through the constant pool at all and end up trying
to lower as if it was a variable shift. This requires custom
handling and may create an unsupported vselect on pre-sse-4.1
targets. Since we're after LegalizeVectorOps we are unable to
legalize the unsupported vselect as that code is in LegalizeDAG.
So calling LowerShift immediately ensures that we get see the
splat constant.
Fixes PR46527.