This is part 2 of a 3-part series to address a compile-time explosion
issue in LiveDebugValues.
Each VarLoc has a unique ID: this ID is used to look up a VarLoc in the
VarLocMap, and to virtually insert a VarLoc into a VarLocSet. Instead of
inserting the VarLoc /itself/ into the VarLocSet, we insert just the ID,
because this can be represented efficiently with a SparseBitVector.
This change introduces LocIndex, a layer of abstraction on top of VarLoc
IDs. Prior to this change, an ID was just an index into a vector. With
this change, an ID encodes both an index /and/ a register location. The
type-checker ensures that conversions to and from LocIndex are correct.
For the moment the register location is always 0 (undef). We have plenty
of bits left over to encode physregs, stack slots, and other locations
in the future.
Loosely depends on: https://reviews.llvm.org/D74984
Should we write this as an adaptor/wrapper of SparseBitVector instead?
I'm fine with "no" as an answer.