Add CoalescingBitVector to ADT. This is part 1 of a 3-part series to
address a compile-time explosion issue in LiveDebugValues.
CoalescingBitVector is a bitvector that, under the hood, relies on an
IntervalMap to coalesce elements into intervals.
CoalescingBitVector efficiently represents sets which predominantly
contain contiguous ranges (e.g. the VarLocSets in LiveDebugValues,
which are very long sequences that look like {1, 2, 3, ...}). OTOH,
CoalescingBitVector isn't good at representing sets with lots of gaps
between elements. The first N coalesced intervals of set bits are stored
in-place (in the initial heap allocation).
Compared to SparseBitVector, CoalescingBitVector offers more predictable
performance for non-sequential find() operations. This provides a
crucial speedup in LiveDebugValues.
Even with the next paragraph I find anything but "three" confusing here given that the headline also mentions three.