The joined nodes now actually have the same state. That was intended from the start but the original implementation turned out to be buggy.
Before:
After:
Differential D69150
[analyzer] Fix hidden node traversal in exploded graph dumps. NoQ on Oct 17 2019, 4:43 PM. Authored by
Details
The joined nodes now actually have the same state. That was intended from the start but the original implementation turned out to be buggy. Before: After:
Diff Detail Event Timeline
Comment Actions When you see static bool traverseHiddenNodes( const ExplodedNode *N, llvm::function_ref<void(const ExplodedNode *)> PreCallback, llvm::function_ref<void(const ExplodedNode *)> PostCallback, llvm::function_ref<bool(const ExplodedNode *)> Stop) { that is 100% will produce errors, as it wants to be so smart. I think it is a very bad design from the beginning, so it will be still bugprone. Other than that now every node makes sense, thanks!
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