The stride should depend on the wave size, not the hardware generation.
Also, the 32_FLOAT format is 0x16, not 16; though that shouldn't be
relevant.
Change-Id: I088f93bf6708974d085d1c50967f119061da6dc6
Differential D63808
AMDGPU/GFX10: fix scratch resource descriptor nhaehnle on Jun 26 2019, 12:52 AM. Authored by
Details The stride should depend on the wave size, not the hardware generation. Also, the 32_FLOAT format is 0x16, not 16; though that shouldn't be Change-Id: I088f93bf6708974d085d1c50967f119061da6dc6
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